The article is devoted to the formulation of types of augmented virtuality, among which were highlighted the "transfer" of user body parts into virtual space, which allows for more realistic interaction with objects; the "transfer" of other people into virtual space, which implements more accurate communication between people; the "transfer" of real objects into virtual space, which provides physical feedback when working with objects; "synchronization" of real and virtual space, used to maximize the effect of immersion of the student. There were also identified ways to complement reality, among which the transfer, which allows you to fully work with accessible objects in an inaccessible environment, but with the loss of the immersion effect; the modified transfer adds inaccessible functionality to the existing object; the copy increases the immersion effect when using available objects; the modified copy adds inaccessible functionality while maintaining the immersion effect. Thus, depending on the educational need, a different combination of means and types can be chosen when implementing an augmented virtuality system.
THE POSSIBILITIES OF IMPLEMENTING AUGMENTED VIRTUALITY TECHNOLOGY IN EDUCATION
Published September 2022
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Abstract
Language
Қазақ
How to Cite
[1]
Бидайбеков, Е., Гриншкун, А., Шекербекова, Ш., Ревшенова, М. and Жабаев, Е. 2022. THE POSSIBILITIES OF IMPLEMENTING AUGMENTED VIRTUALITY TECHNOLOGY IN EDUCATION. Bulletin of Abai KazNPU. Series of Physical and mathematical sciences. 79, 3 (Sep. 2022), 271–277. DOI:https://doi.org/10.51889/9461.2022.42.27.031.