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Bulletin of Abai KazNPU. Series of Physical and mathematical sciences

THE POSSIBILITIES OF IMPLEMENTING AUGMENTED VIRTUALITY TECHNOLOGY IN EDUCATION

Published September 2022

219

122

E.Y. Bidaibekov+
Kazakh National Women's Pedagogical University, Almaty, Kazakhstan
A.V. Grinshkun+
Moscow City Pedagogical University, Moscow, Russia
Sh.T. Shekerbekova+
Kazakh National Women's Pedagogical University, Almaty, Kazakhstan
M.I. Revshenova+
Abai Kazakh National Pedagogical University, Almaty, Kazakstan
Ye.H. Zhabayev+
Abai Kazakh National Pedagogical University, Almaty, Kazakstan
Kazakh National Women's Pedagogical University, Almaty, Kazakhstan
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E.Y. Bidaibekov

Department of Computer Science and Informatization of Education, PhD, Professor

Moscow City Pedagogical University, Moscow, Russia
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A.V. Grinshkun

Associate Professor of the Moscow City Pedagogical University

Kazakh National Women's Pedagogical University, Almaty, Kazakhstan
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Sh.T. Shekerbekova

Department of Informatics and Informatization of Education, Acting Professor

Abai Kazakh National Pedagogical University, Almaty, Kazakstan
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M.I. Revshenova

Department of Computer Science and Informatization of Education, Senior Lecturer

Abai Kazakh National Pedagogical University, Almaty, Kazakstan
Abstract

The article is devoted to the formulation of types of augmented virtuality, among which were highlighted the "transfer" of user body parts into virtual space, which allows for more realistic interaction with objects; the "transfer" of other people into virtual space, which implements more accurate communication between people; the "transfer" of real objects into virtual space, which provides physical feedback when working with objects; "synchronization" of real and virtual space, used to maximize the effect of immersion of the student. There were also identified ways to complement reality, among which the transfer, which allows you to fully work with accessible objects in an inaccessible environment, but with the loss of the immersion effect; the modified transfer adds inaccessible functionality to the existing object; the copy increases the immersion effect when using available objects; the modified copy adds inaccessible functionality while maintaining the immersion effect. Thus, depending on the educational need, a different combination of means and types can be chosen when implementing an augmented virtuality system.

pdf (Қазақ)
Language

Қазақ

How to Cite

[1]
Бидайбеков, Е., Гриншкун, А., Шекербекова, Ш., Ревшенова, М. and Жабаев, Е. 2022. THE POSSIBILITIES OF IMPLEMENTING AUGMENTED VIRTUALITY TECHNOLOGY IN EDUCATION. Bulletin of Abai KazNPU. Series of Physical and mathematical sciences. 79, 3 (Sep. 2022), 271–277. DOI:https://doi.org/10.51889/9461.2022.42.27.031.