The article provides a comparative analysis of traditional methods of teaching and learning with the use of game practice in teaching primary school pupils the discipline Digital Literacy. Methods of using computer games in the educational process differ in the interpretation of educational material in a playful way. Using computer games in various subjects, you can increase the student's interest in this subject and help him acquire in-depth knowledge. A classification of methods using gaming platforms for educational purposes is given. The gaming experience is based on a new method of organizing learning, which has great efficiency and pedagogical potential. The authors provide an analysis of publications on the use of game practice in various areas of education by scientists-teachers from different countries, and show the advantages of using gaming platforms. The use of computer games in the educational process, first of all, makes the educational activity of the subject more interested and of high quality. Secondly, it has been proven to increase the desire to concentrate and achieve the goal. Using the experience of Spanish scientists to develop fine motor skills when working on the keyboard of primary school pupils will help improve their digital literacy.
ADVANTAGES OF INTRODUCING GAME PRACTICE IN TEACHING INFORMATICS IN PRIMARY SCHOOL
Published December 2023
140
81
Abstract
Language
Қазақ
How to Cite
[1]
Alipova А. and Turganbayeva А. 2023. ADVANTAGES OF INTRODUCING GAME PRACTICE IN TEACHING INFORMATICS IN PRIMARY SCHOOL. Bulletin of Abai KazNPU. Series of Physical and mathematical sciences. 84, 4 (Dec. 2023), 218–227. DOI:https://doi.org/10.51889/2959-5894.2023.84.4.021.