This study addresses the imperative for contemporary computer science educators to integrate mobile technology into their pedagogy, with a particular focus on mobile gaming applications for educational content. Through a meticulous literature review and surveys, the research identifies crucial competencies required by computer science teachers, evaluates current assessment methods, and proposes integrative strategies for curricula. Key competencies such as coding, pedagogical integration of technology, and game design principles are spotlighted. The development of assessment tools aims to balance theoretical knowledge with practical application, ensuring educators' readiness for a digitally oriented classroom. Proposals for curriculum integration emphasize the harmonization of technical skills with effective teaching methods, aligning education with rapid technological advancements. The findings suggest the need for enhanced teacher training, practical application opportunities, and industry-academia collaboration. This research contributes a framework for updating computer science education, preparing educators to meet modern technological challenges and enrich student learning outcomes.
INTEGRATING MOBILE TECHNOLOGY IN COMPUTER SCIENCE EDUCATION AT TERTIARY LEVEL
Published June 2024
81
36
Abstract
Language
English
How to Cite
[1]
Berkinbaeva , K., Zhiembaev , Z. and Issayeva, G. 2024. INTEGRATING MOBILE TECHNOLOGY IN COMPUTER SCIENCE EDUCATION AT TERTIARY LEVEL. Bulletin of Abai KazNPU. Series of Physical and mathematical sciences. 86, 2 (Jun. 2024), 274–287. DOI:https://doi.org/10.51889/2959-5894.2024.86.2.025.