The article analyzes the rate of use of digital games in the educational process over the past decades. The evolution of the use of digital games in education includes several key stages: from the first educational games created in the 1960s to modern interactive platforms using virtual and augmented reality technologies. The use of digital games in education is characterized by a variety of formats and approaches. Games are used to teach traditional subjects, as well as to develop critical thinking, teamwork and other key skills of the 21st century. An important aspect is also the use of data analysis to monitor student performance and adapt educational content to their individual needs. Thus, the use of digital technologies in education demonstrates significant potential for transforming the learning process, which will help to increase the accessibility, interest and effectiveness of education. In the future, rapid development of technologies and teaching methods is expected, which, in turn, will allow for a deeper integration of games into the educational process. The relevance of the study lies in studying the rate of use of digital games in education. To analyze the research of foreign and domestic researchers devoted to the experience of using games in education in various fields, and to improve the methodology of the appropriate use of games in the educational process based on the study of the advantages of using gaming platforms.
THE EVOLUTION OF EFFECTIVE USE OF DIGITAL GAMES IN EDUCATION
Published September 2025
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Abstract
Language
Қазақ
How to Cite
[1]
Alipova А. and Turganbayeva А. 2025. THE EVOLUTION OF EFFECTIVE USE OF DIGITAL GAMES IN EDUCATION. Bulletin of Abai KazNPU. Series of Physical and Mathematical sciences. 91, 3 (Sep. 2025), 243–249. DOI:https://doi.org/10.51889/2959-5894.2025.91.3.022.
https://orcid.org/0000-0001-9723-4679