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ADVANTAGES OF INTRODUCING GAME PRACTICE IN TEACHING INFORMATICS IN PRIMARY SCHOOL
[2023] 218-227
THEORETICAL FOUNDATIONS OF PROJECT-ORIENTED DIGITAL LITERACY TEACHING IN INCLUSIVE EDUCATION
[2022] 228-235
INCREASING THE LEVEL OF DIGITAL COMPETENCE OF THE TEACHER IN THE CONDITIONS OF DISTANCE LEARNING
[2022] 251-258
FEATURES OF USING A CONCEPTUAL TERMINOLOGICAL DICTIONARY IN THE TRAINING OF FUTURE COMPUTER SCIENCE TEACHERS
[2023] 205-213
PRACTICAL FOUNDATIONS OF THE USE OF AUGMENTED AND VIRTUAL REALITY TECHNOLOGIES IN THE DISCIPLINE «DIGITAL LITERACY»
[2024] 288-297
USING SCRATCH SOFTWARE TO DEVELOP THE COMPUTATIONAL THINKING OF PRIMARY SCHOOL STUDENTS
[2024] 296-306
A MODEL FOR DIAGNOSING TEACHER READINESS FOR THE FORMATION OF DIGITAL LITERACY OF STUDENTS IN PRIMARY SCHOOL
[2023] 279-287
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