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RELEVANCE IMPROVEMENT METHODS OF TEACHING EDUCATIONAL PROGRAMS THROUGH VIRTUAL TECHNOLOGIES
294-299
ANALYSIS OF THE CURRENT STATE OF THE USE OF GAMIFICATION ELEMENTS IN THE TRAINING OF FUTURE COMPUTER SCIENCE TEACHERS
189-197
PROBLEMS OF USING THE REQUIREMENTS OF PROFESSIONAL STANDARDS OF THE IT INDUSTRY IN UNIVERSITY EDUCATIONAL PROGRAMS
192-206
METHODOLOGICAL ASPECTS OF THE APPLICATION OF DIFFERENTIAL EQUATIONS IN THE STUDY OF THE TOPIC «ELECTROMAGNETIC WAVES IN VARIOUS MEDIA»
100-110
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