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THE EFFECTIVENESS OF TRAINING IN THE CREATION OF EDUCATIONAL GAMES IN AN INTERACTIVE ENVIRONMENT IN COMPUTER SCIENCE
270-278
STUDY OF A MODEL FOR CALCULATING A QUANTITATIVE CRITERION FOR ASSESSING THE STABILITY OF INFORMATION AND TELECOMMUNICATION SYSTEMS OF CRITICAL INFRASTRUCTURE FACILITIES
27-39
METHODOLOGICAL SYSTEM OF TRAINING FUTURE INFORMATICS TEACHERS ON THE BASICS OF ARTIFICIAL INTELLIGENCE
250-254
A MODEL FOR DIAGNOSING TEACHER READINESS FOR THE FORMATION OF DIGITAL LITERACY OF STUDENTS IN PRIMARY SCHOOL
279-287
A MODEL FOR DEVELOPING THE SKILLS OF UNIVERSITY TEACHERS IN THE USE OF ELECTRONIC EDUCATIONAL TECHNOLOGIES
212-219
DIGITALIZATION OF MATHEMATICAL EDUCATION: CREATION OF ELECTRONIC MEANS OF TEACHING MATHEMATICS
138-146
THE EFFECT OF ACTIVE LEARNING ON STUDENTS’ SUCCESS AND INFORMATION RETENTION IN ADVANCED MATHEMATICS
140-146
FEATURES OF USING A CONCEPTUAL TERMINOLOGICAL DICTIONARY IN THE TRAINING OF FUTURE COMPUTER SCIENCE TEACHERS
205-213
INFORMATION MODELING OF THE CONTENT QUALITY ASSESSMENT PROCESS DURING EXPERTISE OF TYPICAL LEARNING PLANS AND TYPICAL LEARNING PROGRAMS (CURRICULA)
138-147
DEVELOPMENT OF A SOFTWARE PRODUCT FOR EVALUATING INVESTMENT PROJECTS BASED ON THE GAME THEORY METHOD
121-128
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