Search
1 - 13 of 13 items
THE EFFECTIVENESS OF TRAINING IN THE CREATION OF EDUCATIONAL GAMES IN AN INTERACTIVE ENVIRONMENT IN COMPUTER SCIENCE
270-278
METHODOLOGICAL SYSTEM OF TRAINING FUTURE INFORMATICS TEACHERS ON THE BASICS OF ARTIFICIAL INTELLIGENCE
250-254
A MODEL FOR DIAGNOSING TEACHER READINESS FOR THE FORMATION OF DIGITAL LITERACY OF STUDENTS IN PRIMARY SCHOOL
279-287
A MODEL FOR DEVELOPING THE SKILLS OF UNIVERSITY TEACHERS IN THE USE OF ELECTRONIC EDUCATIONAL TECHNOLOGIES
212-219
THE EFFECT OF ACTIVE LEARNING ON STUDENTS’ SUCCESS AND INFORMATION RETENTION IN ADVANCED MATHEMATICS
140-146
FEATURES OF USING A CONCEPTUAL TERMINOLOGICAL DICTIONARY IN THE TRAINING OF FUTURE COMPUTER SCIENCE TEACHERS
205-213
INFORMATION MODELING OF THE CONTENT QUALITY ASSESSMENT PROCESS DURING EXPERTISE OF TYPICAL LEARNING PLANS AND TYPICAL LEARNING PROGRAMS (CURRICULA)
138-147
DEVELOPMENT OF A SOFTWARE PRODUCT FOR EVALUATING INVESTMENT PROJECTS BASED ON THE GAME THEORY METHOD
121-128
1 - 13 of 13 items