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INCREASING THE LEVEL OF DIGITAL COMPETENCE OF THE TEACHER IN THE CONDITIONS OF DISTANCE LEARNING
251-258
APPLICATION OF VIRTUAL AND AUGMENTED REALITY TECHNOLOGIES IN THE MODERN EDUCATION SYSTEM
289-293
FORMATION FUTURE COMPUTER SCIENCE TEACHERS’ COMMUNICATIVE ABILITIES IN STUDYING INTERNET OF THINGS (IoT)
188-195
INNOVATIVE APPROACHES TO DIGITALIZATION OF EDUCATION BASED ON ADAPTIVE TRAINING TECHNOLOGIES
296-304
THE RESULTS OF A SOCIOLOGICAL SURVEY: THE IMPACT OF DIGITALIZATION ON STUDENTS AT UNIVERSITIES
252-259
PRACTICAL FOUNDATIONS OF THE USE OF AUGMENTED AND VIRTUAL REALITY TECHNOLOGIES IN THE DISCIPLINE «DIGITAL LITERACY»
288-297
ANALYSIS OF THE CURRENT STATE OF THE USE OF GAMIFICATION ELEMENTS IN THE TRAINING OF FUTURE COMPUTER SCIENCE TEACHERS
189-197
DEVELOPMENT OF AUGMENTED REALITY APPLICATIONS ON THE VUFORIA PLATFORM AND USAGE IN THE EDUCATIONAL PROCESS
414-417
A MODEL FOR DEVELOPING THE SKILLS OF UNIVERSITY TEACHERS IN THE USE OF ELECTRONIC EDUCATIONAL TECHNOLOGIES
212-219
EXPERIMENTAL SUBSTANTIATION OF THE EFFICIENCY OF TRAINING OF FUTURE TEACHERS IN CONDITIONS OF INTEGRATION OF INFORMATIZATION TECHNOLOGIES
236-243
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