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DEVELOPMENT OF AN AUTOMATED CONTAINERIZED MODEL USING BLOCKCHAIN TECHNOLOGY IN THE EDUCATION SYSTEM
[2025]
A MODEL FOR DEVELOPING THE SKILLS OF UNIVERSITY TEACHERS IN THE USE OF ELECTRONIC EDUCATIONAL TECHNOLOGIES
[2023] 212-219
APPLICATION OF VIRTUALIZATION TECHNOLOGIES IN THE CONTEXT OF DIGITALIZATION OF EDUCATION
[2021] 61-67
APPLICATION OF ARTIFICIAL INTELLIGENCE IN HIGHER EDUCATION MANAGEMENT: GLOBAL AND KAZAKHSTANI EXPERIENCE
[2025] 200-209
INNOVATIVE APPROACHES TO DIGITALIZATION OF EDUCATION BASED ON ADAPTIVE TRAINING TECHNOLOGIES
[2024] 296-304
ASSESSING THE IMPACT OF STEM EDUCATION ON STUDENTS' ACADEMIC PERFORMANCE IN SOLAR ENERGY STUDIES
[2025] 305-318
INCREASING THE LEVEL OF DIGITAL COMPETENCE OF THE TEACHER IN THE CONDITIONS OF DISTANCE LEARNING
[2022] 251-258
FORMATION OF THE DIGITAL EDUCATIONAL ENVIRONMENT MODEL OF A PEDAGOGICAL UNIVERSITY
[2022] 219-227
ANALYTICAL REVIEW OF THE APPLICATION OF BLOCKCHAIN TECHNOLOGY FOR EDUCATIONAL PURPOSES
[2024] 211-251
APPLICATION OF VIRTUAL AND AUGMENTED REALITY TECHNOLOGIES IN THE MODERN EDUCATION SYSTEM
[2020] 289-293
THE RESULTS OF A SOCIOLOGICAL SURVEY: THE IMPACT OF DIGITALIZATION ON STUDENTS AT UNIVERSITIES
[2022] 252-259
FORMATION FUTURE COMPUTER SCIENCE TEACHERS’ COMMUNICATIVE ABILITIES IN STUDYING INTERNET OF THINGS (IoT)
[2020] 188-195
READINESS OF TEACHERS TO INTRODUCE REMOTE EDUCATIONAL TECHNOLOGIES IN HIGHER EDUCATION
[2021] 280-285
INTEGRATION OF INTERNET OF THINGS TECHNOLOGIES INTO EDUCATION AND PROSPECTS OF THEIR APPLICATION IN KAZAKHSTAN
[2025] 296-306
IMPROVING THE FUNCTIONAL LITERACY OF STUDENTS IN MATHEMATICS LESSONS AS PART OF THE UPDATED CONTENT OF EDUCATION
[2022] 172-181
THE PLACE OF AUGMENTED VIRTUALITY IN THE SYSTEM OF IMMERSIVE EDUCATIONAL TECHNOLOGIES
[2022] 264-270
DEVELOPMENT OF A CRITERION-ASSESSMENT COMPLEX FOR MONITORING THE EDUCATIONAL ACHIEVEMENTS OF SCHOOLCHILDREN IN COMPUTER SCIENCE
[2024] 207-218
PRACTICAL FOUNDATIONS OF THE USE OF AUGMENTED AND VIRTUAL REALITY TECHNOLOGIES IN THE DISCIPLINE «DIGITAL LITERACY»
[2024] 288-297
ANALYSIS OF THE CURRENT STATE OF THE USE OF GAMIFICATION ELEMENTS IN THE TRAINING OF FUTURE COMPUTER SCIENCE TEACHERS
[2024] 189-197
DEVELOPMENT OF AUGMENTED REALITY APPLICATIONS ON THE VUFORIA PLATFORM AND USAGE IN THE EDUCATIONAL PROCESS
[2021] 414-417